Friday, 17 September 2010

Wii Sports: Resort (Wii)

Nintendo continues to show much love for the contingent of casual gamers that have help move the company from last place with the Gamecube to run away success with the Wii and DS, the fact that there is a three minute tutorial on the start explaining how to plug the device into the bottom of the Wii remote should tell you all you need to know about the market they are aiming for with this title.

The companies latest offering comes in the form of Wii Sports: Resort the sequel to the Wii Sports that came bundled with the Wii.

As per the original this game imitates real life sports by way of Wii remote, however this time the number of sports has increased from the original games 4 (Golf, Boxing, Bowling and Tennis) to a more respectable 12 most of which have 3 modes of play and they are as follows:



Swordplay
Duel
Speed Slice
Showdown

Wakeboard

Frisbee
Frisbee Dog
Frisbee Golf

Archery

Basketball
3-Point shoot out
3-on-3 Game

Table Tennis
Match
Return Challenge

Golf
3 hole game
9 hole game
18 hole game

Bowling
Standard Game
100-Pin Game
Spin Control

Jet Ski
Slalom Course
VS

Canoeing
Speed Challenge
VS

Cycling
Road Race
VS

Air Sports
Skydiving
Island Flyover
Dogfight

The game is set on an island know as Wuhu, (which is also home to Wii Fit) the setting is a good attempt by Nintendo to give the game a bit more depth than your normal mini game compilation however it still feels lacking and requires more to change it into a full game experience.

Look at Mii go
Bundled with the game is the new Wii motion plus add-on, which gives much more accurate motion sensing particularly noticeable on the sword fighting mini game when compared with Red Steel that had no Wii motion plus support (although the future sequel Red Steel 2 does use the add-on), during my review period the device worked well most of time however it gave out a few errors but they are easily fixed by placing the remote upside down on a flat surface for a few seconds.

Wii sports resort is entertaining enough for an afternoons play time but anyone expecting any lasting experience or a more “hardcore” friendly experience should look elsewhere, which is a shame because the basis for some solid ideas are here but you are left with the nagging feeling that none of the concepts here will be built upon.

*Many thanks go to Kieran Burman for supplying Power-up games with this title to review*

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